The User Interface for the server is generated by the [VReeViewPresenter]. This GameObject uses the MarkLight plugin to generate Unity UI using XUML. The UI is built for full HD screens (1920x1080) and does not automatically rescale, therefore it is a good idea to set the game window resolution to these proportions so that the entire UI is visible as seen below.
The UI consists of four tabs: Configuration, Admin, Interact and Watch. In this version, only the Configuration tab is generated.
The left side displays a list of currently connected players (figure above - 1). The list is automatically updated whenever a player connects. For each player, the name, suit, gloves and team are displayed. Next to each of those, the battery level is shown if the battery level is under 20%. The battery icon next to the player name corresponds with the battery level of the Android device.
Under the list of connected players, two buttons are activated when one or multiple players are selected (figure above - 2). The calibrate button starts the calibration process and the recenter button sets the position of the player back to the player area defined in the TimeManager.
On the right side of the screen, the player configuration is displayed (figure above - 3). The layout of this screen can be adjusted to your own personal liking using the buttons on the top right of the screen (figure above - 4). On default, the automatic layout is selected. This will adjust the layout to the number of connected players.
Clicking on one of the color-coded icons shows the available options as seen in the figures below. These colorcodings are read from the ColorMappings.txt file from the VRee Platform/Prereqisites folder.
Any changes to a player will automatically sync those with the clients.