The CameraControls and the Camera GameObjects manage the server camera. The Camera has three modes managed by the CamOrbit script: overview, individual player and manual.
The overview camera mode interpolates between the CameraPositions while looking at the FocalPositions creating smooth overview. The CameraPositions and FocalPositions can be moved around in the scene. Additional nodes can be added by creating an empty GameObject and the CamPathNode script to the object. The To Nodes list can be populated with other nodes, a random node will be chosen from this list when the camera’s Orbit mode is enabled. The same principal applies to the Possible Focus list.
The camera follows the position of an individual player if the individual player mode is set.
The manual camera mode can currently only be used from the Tablet management application which is not included in this release.